MetalMercs Wiki
Advertisement

The military structure within the Core is a testament to a longstanding tradition of hierarchical command and tactical precision, deeply rooted its history. This structure has evolved to accommodate the technological advancements and strategic demands of modern warfare, particularly the deployment and command of mech units, which are pivotal to contemporary military operations across the Core. The organizational framework, while reminiscent of ancient military hierarchies, has been adapted to ensure efficiency, flexibility, and responsiveness in the complex battlefield environments of today.

Structure and Hierarchy[]

At the heart of the Core's military organization is the principle of hierarchical structuring, with each level of command encapsulating a specific number of mech units, thereby enabling precise control over troop movements and tactical deployment. The hierarchy is designed to optimize both command chain clarity and operational versatility, accommodating various mission profiles and combat scenarios.

Basic Unit: The Column[]

The smallest operational unit within this structure is the Column, consisting of four mechs. Commanded by a captain, columns represent the fundamental building blocks of the Core's military might, allowing for nimble tactical maneuvers and specialized missions. Reinforced columns, typically comprising 6 mechs and, on rare occasions, extending to 8, are also occasionally utilized.

Building Blocks of Power[]

From these foundational units, the military might of the Core is structured as follows:

  • Companies: Three columns are organized into a company, overseen by higher-ranking officers who coordinate the combined firepower and strategic capabilities of these units.
  • Wards: Several companies are grouped into wards, which form the backbone of the Core's military operations, providing substantial force projection and operational flexibility.
  • Marches: Wards are further amalgamated into marches, which represent significant military formations capable of conducting large-scale operations and holding strategic positions.
  • Brigades, Divisions, and Beyond: At the upper echelons of the hierarchy, marches are organized into brigades, which then form divisions, and so forth, culminating in corps and commands that marshal hundreds of thousands of mechs across vast theaters of operation.

Unit Size Compositions[]

A full list of common unit organizations is provided below.

Unit Size Composition
Column 4 mechs
Reinforced Column 6 mechs
Company 12 mechs 3 Columns
Reinforced Company 16-20 mechs 4-5 Columns
Ward 40-50 mechs 3-5 Companies
March 100-200 mechs 3-4 Wards
Brigade 1,000-2,000 mechs 7-10 Marches
Division 10,000 mechs 4-5 Brigades
Corps 50,000-75,000 mechs 5-7 Divisions
Command 200,000-300,000 mechs 3-6 Corps

Faction-Specific Hierarchies[]

Each of the major houses in the Core uses a unique set of titles in their command hierarchy. These variations across houses are rooted in the historical origins and cultural traditions of each house. Force instance, as the oldest faction in the Core, the Omnisphere Imperium uses the "old titles" which date back to before even the Golden Empire. In contrast, being newer factions (historically-speaking), the Confederate Vanguard Union and the Orion Corporate both use modern titles, albeit with variation between them. Though there is no absolute standard, the Union's military dominance can be seen in that their titles are the most widespread in the mercenary community.

The following table illustrates the unique military hierarchies for different factions within the Core:

Unit Mercenary Union Sovereignty Protectorate Imperium Corporate
Column Lieutenant Lieutenant Leftenant Lieutenant Sentinel Lieutenant
Company Captain Captain Captain Captain Captain Captain
Ward Major Major Major Warden Warden Major
March Colonel Colonel Duke Commandant Guardian Marshal
Brigade Brigadier General Brigadier General Brigadier General Spartan General General Viceroy Second General
Division General General General General General General
Corps Varies Field Marshal Lord Marshal Grand Marshal Subcommander Flag Marshal
Command * First Commander Lord Commander Oberst Commander High Commander Commodore
Supreme Commander * High Minister Archduke/Archon Herzog Imperator Prodirector

* Note that no mercenary unit rises to this size and thus has no level of command for these sizes.

Modern Adaptations[]

While the structure is deeply rooted in tradition, modern militaries in the Core have adapted to the dynamic nature of contemporary warfare, where technological advancements and the strategic value of mech units necessitate both traditional command hierarchies and the flexibility to deviate from them. Mercenary groups and specialized military units, in particular, may exhibit variations in the traditional structure to better suit their operational needs and tactical preferences. Reinforced columns and reinforced companies are common in mercenary units, for instance.

Advertisement