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Mechs in the Core utilize a wide variety of energy and munitions based weaponry. Weapons can also vary in technology level with higher levels of technology generally being found deeper in the Fringe. Higher levels weapons carry enhanced statistics compared to base weapons, for instance, sometimes being lighter, generating less heat, or causing more damage. Within the Core, most weapons tend to be Level I or II. The weapon statistics listed here are all base, Level I technology.

The Core also possess starship fleets used for civilian travel and limited military purposes.

Energy Weapons

Energy Weapons
Name Damage Heat To-Hit Mod Range Recycle Weight p(crit) p(hurt) p(fire) p(stun)
Light Laser 3 4 +10% 2 2 1 .2 .005 .05 0
Medium Laser 5 6 +10% 4 2 2 .2 .005 .05 0
Heavy Laser 8 14 +10% 7 2 6 .2 .005 .05 0
Light Blaster 4 (2x2) 6 (2x3) +0% 8 2 2 .2 .005 .05 0
Medium Blaster 6 (2x3) 8 (2x4) +0% 8 2 3 .2 .005 .05 0
Heavy Blaster 8 (2x4) 10 (2x5) +0% 8 2 8 .2 .005 .05 0
High Energy Cannon 10+5* 15 -10% 8 2 9 .2 .01 .05 .25
LR High Energy Cannon 10+5* 20 -10%/-40%** 12 (min 4) 2 9 .2 .01 .05 .25

* indicates heat damage, ** penalty applied when under min range


Guns and Cannons

Guns and Cannons
Name Damage Heat To-Hit Mod Range Recycle Rounds Weight p(crit) p(hurt) p(fire)
Autogun 2 0 -25% 5 0.5 30 2.5 .4 0 0
Heavy Autogun 4 0 -25% 3 0.5 15 5 .5 0 0
Torcher 6* 4 +0% 5 1 20 3 .05 0 .75
Heavy Torcher 9* 5 +0% 3 1 10 5 .05 0 .75
Light Vulkan 6 3 -15% 14 2 40 3 .2 .01 0
Medium Vulkan 12 4 -15% 10 2.5 20 8 .2 .01 0
Heavy Vulkan 20 5 -15% 8 2.75 10 10 .2 .01 0
Ultra Vulkan 30 6 -15% 4 3 5 14 .2 .01 0
Light MAC 6 0 -10% 20 2 16 6 .2 .02 0
Medium MAC 10 0 -10% 16 2 8 8 .2 .02 0
Heavy MAC 18 0 -10% 12 2 4 14 .2 .02 0

* represents heat damage

Rockets and Missiles

Rockets and Missiles
Name Damage Heat To-Hit Mod Range Min Range Recycle Rounds Weight p(crit) p(hurt) p(fire)
4/Rockets 4 (4x1) 5 +0% 6 - 1 24 3 .01 0 .001
8/Rockets 8 (8x1) 7 +0% 6 - 1 12 5 .01 0 .001
12/Rockets 12 (12x1) 10 +0% 6 - 1 8 7 .01 0 .001
24/Rockets 24 (24x1) 14 +0% 6 - 1 4 12 .01 0 .001
2/Missiles 6 (2x3) 6 +0%/-50%* 20 8 2 24 5 .01 0 .001
4/Missiles 12 (4x3) 8 +0%/-50%* 20 8 2 12 8 .01 0 .001
6/Missiles 18 (6x3) 10 +0%/-50%* 20 8 2 8 11 .01 0 .001

* range penalty applied under minimum range

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