Mechs in the Core utilize a wide variety of energy and munitions based weaponry. Weapons can also vary in technology level with higher levels of technology generally being found deeper in the Fringe. Higher levels weapons carry enhanced statistics compared to base weapons, for instance, sometimes being lighter, generating less heat, or causing more damage. Within the Core, most weapons tend to be Level I or II. The weapon statistics listed here are all base, Level I technology.
The Core also possess starship fleets used for civilian travel and limited military purposes.
Energy Weapons
Name | Damage | Heat | To-Hit Mod | Range | Recycle | Weight | p(crit) | p(hurt) | p(fire) | p(stun) |
---|---|---|---|---|---|---|---|---|---|---|
Light Laser | 3 | 4 | +10% | 2 | 2 | 1 | .2 | .005 | .05 | 0 |
Medium Laser | 5 | 6 | +10% | 4 | 2 | 2 | .2 | .005 | .05 | 0 |
Heavy Laser | 8 | 14 | +10% | 7 | 2 | 6 | .2 | .005 | .05 | 0 |
Light Blaster | 4 (2x2) | 6 (2x3) | +0% | 8 | 2 | 2 | .2 | .005 | .05 | 0 |
Medium Blaster | 6 (2x3) | 8 (2x4) | +0% | 8 | 2 | 3 | .2 | .005 | .05 | 0 |
Heavy Blaster | 8 (2x4) | 10 (2x5) | +0% | 8 | 2 | 8 | .2 | .005 | .05 | 0 |
High Energy Cannon | 10+5* | 15 | -10% | 8 | 2 | 9 | .2 | .01 | .05 | .25 |
LR High Energy Cannon | 10+5* | 20 | -10%/-40%** | 12 (min 4) | 2 | 9 | .2 | .01 | .05 | .25 |
* indicates heat damage, ** penalty applied when under min range
Guns and Cannons
Name | Damage | Heat | To-Hit Mod | Range | Recycle | Rounds | Weight | p(crit) | p(hurt) | p(fire) |
---|---|---|---|---|---|---|---|---|---|---|
Autogun | 2 | 0 | -25% | 5 | 0.5 | 30 | 2.5 | .4 | 0 | 0 |
Heavy Autogun | 4 | 0 | -25% | 3 | 0.5 | 15 | 5 | .5 | 0 | 0 |
Torcher | 6* | 4 | +0% | 5 | 1 | 20 | 3 | .05 | 0 | .75 |
Heavy Torcher | 9* | 5 | +0% | 3 | 1 | 10 | 5 | .05 | 0 | .75 |
Light Vulkan | 6 | 3 | -15% | 14 | 2 | 40 | 3 | .2 | .01 | 0 |
Medium Vulkan | 12 | 4 | -15% | 10 | 2.5 | 20 | 8 | .2 | .01 | 0 |
Heavy Vulkan | 20 | 5 | -15% | 8 | 2.75 | 10 | 10 | .2 | .01 | 0 |
Ultra Vulkan | 30 | 6 | -15% | 4 | 3 | 5 | 14 | .2 | .01 | 0 |
Light MAC | 6 | 0 | -10% | 20 | 2 | 16 | 6 | .2 | .02 | 0 |
Medium MAC | 10 | 0 | -10% | 16 | 2 | 8 | 8 | .2 | .02 | 0 |
Heavy MAC | 18 | 0 | -10% | 12 | 2 | 4 | 14 | .2 | .02 | 0 |
* represents heat damage
Rockets and Missiles
Name | Damage | Heat | To-Hit Mod | Range | Min Range | Recycle | Rounds | Weight | p(crit) | p(hurt) | p(fire) |
---|---|---|---|---|---|---|---|---|---|---|---|
4/Rockets | 4 (4x1) | 5 | +0% | 6 | - | 1 | 24 | 3 | .01 | 0 | .001 |
8/Rockets | 8 (8x1) | 7 | +0% | 6 | - | 1 | 12 | 5 | .01 | 0 | .001 |
12/Rockets | 12 (12x1) | 10 | +0% | 6 | - | 1 | 8 | 7 | .01 | 0 | .001 |
24/Rockets | 24 (24x1) | 14 | +0% | 6 | - | 1 | 4 | 12 | .01 | 0 | .001 |
2/Missiles | 6 (2x3) | 6 | +0%/-50%* | 20 | 8 | 2 | 24 | 5 | .01 | 0 | .001 |
4/Missiles | 12 (4x3) | 8 | +0%/-50%* | 20 | 8 | 2 | 12 | 8 | .01 | 0 | .001 |
6/Missiles | 18 (6x3) | 10 | +0%/-50%* | 20 | 8 | 2 | 8 | 11 | .01 | 0 | .001 |
* range penalty applied under minimum range